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LEAD PROGRAMMER

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BFG-Editor

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We are looking for an experienced Tech-Lead to join our team. The person in this position will be responsible for organizing and overseeing a team of talented programmers in our current and future projects. He should have the ability to shape a technical vision and work with the programmers to turn it into reality. He should also be as good of a programmer as a communicator, have superior management skills and a very solid coding background. The Tech Lead will directly help to define the course of development during all its stages.

Responsibilities:

  • Guiding and overseeing our programmers as well as mentoring them
  • Coordinating tasks and creating guidelines, including expansive documentation
  • Establishing quality benchmarks and demonstrating knowledge
  • Remain hands-on with the code
  • Playing an active part in the recruitment of new candidates
  • Responsible for tools that go along with features; ensure they are useable and appropriate for artists, games, and the engine
  • Be forward thinking – able to keep up-to-date on current techniques, research, graphics data, hardware, etc. and integrate them into development

Requirements:

  • Min. 5 years in games-development
  • Exceptional C++ programming skills and experience with multi-threaded programming techniques
  • At least two PS4/Xbox One/WiiU/PS3/X360 games shipped, at least one while being involved during the entire development cycle
  • Passion for mathematics and complex algorithms
  • Good understanding and practical experience of optimization
  • Experience managing and leading a team of programmers with various experience levels
  • Outstanding verbal and written interpersonal communication skills
  • Fluent English

Not required, but a huge plus:

  • Additional management qualifications
  • Extensive SPU and threading experience
  • Substantial DX11, DX12, GNM or Vulkan experience
  • Familiarity with a wide range of graphical rendering techniques
  • Experience working on all aspects for gameplay programming
  • Console experience on multiple major platforms
  • Extensive optimization experience with Razor, GPAD, PIX and Spark (and any other relevant profilers)
  • Unreal 4 experience

Reporting Lines:

  • You will directly report to our Technical Director
  • Regular communication with our producers

Assessment:

  1. CV
  2. Skype interview (case-by-case)
  3. Test-Task (ca. 8 hours, can be spread on two/three days, we will look more at the approach than at the result)*
  4. Ideally on-site interview if possible + presentation of previous work

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